![]() Due to the absence of chip codes, you can essentially fill your deck up with whatever you like. With these longer stretches in mind, Network Transmission tosses out many of the limits a Battle Network deck imposes. You’re stuck with what you draw for a relatively long time a lot longer than a few seconds, anyway. While you have the option of drawing more once a meter fills, it takes a lot longer to fill than in a Battle Network game. You draw a selection of Battle Chips at the beginning of each stage. While conceptually similar, the process works differently in Network Transmission. The rapid shuffling of your deck from battle to battle also encourages you to put multiple copies of the same Battle Chip into your folder in order to narrow down your strategies into easily repeatable options that are regularly available. This system encourages you to craft your deck around Battle Chips with a similar code, allowing you to select a wider variety of Battle Chips per turn. Those small time frames complement the deck building mechanics such as the code system. You can consider Battle Chips to be like trading cards and your folder to be the deck of cards you build to your specifications.ĭuring a normal Battle Network game, you only need to worry about your Battle Chip selection for fights that typically last from 5 seconds to a minute at a time. In Battle Network proper, the fun of the Battle Chip system relies heavily on the folder building. Just like the Battle Network games, Mega Man utilizes a selection of Battle Chips that grant him new abilities in addition to his basic moveset. This pace fits Network Transmission’s defining mechanic: the Battle Chips. Design choices like these subtly force you to take your time and consider your next move more strongly than you might otherwise with a faster-paced game. Actions like shooting follow with a slight delay before you regain control that can leave you more vulnerable than you’d expect. ![]() He feels a little lethargic, perhaps due to the fact that he typically spends his time warping between squares. Mega Man.EXE moves at a more relaxed pace than his robot counterparts. Network Transmission does not control poorly, but it does control differently from other Mega Man platformers. Mega Man veterans will likely notice this difference from the moment they touch the controller. The “Battle Network first” approach characterizes how Network Transmission is designed, from its more unique mechanics down to its basic feel as a platformer. Inafune’s statement implies, Network Transmission absolutely leans heavier on its Battle Network traits. While the end product balances how it caters to each audience a little more than Mr. Inafune clearly considered the opposite result, that older platforming fans may take an interest in Battle Network, to be more of a serendipitous side effect. Network Transmission exists primarily to wean over the kids who like Battle Network into the broader Mega Man platforming experience. The link that Network Transmission establishes reveals that in many ways, these disparate directions for the Mega Man franchise aren’t as estranged as it seems. Mega Man Network Transmission bridges the gap, linking Battle Network to its platforming heritage. Within that distance Battle Network created, however, lies an opportunity for a clearer connection. Unlike other Mega Mans, Battle Network stands far enough apart from its predecessors that it can be considered its own distinct entity. Prior deviations like Mega Man X or Mega Man Legends brought their own changes, yet walked paths that could still easily be traced back to the franchise’s starting point. As for what May flowers this barrage of Battle Network will bring…who knows! I don’t figure these things out that far in advance!īattle Network marked a major departure from what Mega Man was traditionally understood to be. Between my frankly way too long review of the Battle Network Legacy Collection and this article, I’m leaving little opportunity to breathe. It’s a big month for the series, after all. If you’re familiar with the expression “April showers bring May flowers,” you can consider this month to be my attempt to drown you in a torrent of Battle Network. Welcome to the April edition of Mega Man Monthly.
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